最近学习很迷茫,深入学不懂,源码看不明白,迷茫之下,学一点其他的东西充实自己
因为上周看了Swift ui
,感觉很不错,和flutter
简直是一个模子里刻出来的,于是准备在正式版出来之前学习学习
变量声明
var
声明变量let
声明常量
变量类型跟在变量名后
如 var str:String = "hello"
可选值
var optionalString: String? = "Hello" // String 或者nil
字符串
使用\()
引用变量
如:
let apples = 3
let oranges = 5
let appleSummary = "I have \(apples) apples."
let fruitSummary = "I have \(apples + oranges) pieces of fruit."
多行字符串
使用"""
如:
let quotation = """
I said "I have \(apples) apples."
And then I said "I have \(apples + oranges) pieces of fruit."
"""
数组和字典
数组
var shoppingList = ["catfish", "water", "tulips"]
shoppingList[1] = "bottle of water"
字典
var occupations = [
"Malcolm": "Captain",
"Kaylee": "Mechanic",
]
创建空数组或字典
let emptyArray = [String]()
let emptyDictionary = [String: Float]()
如果类型不确定
shoppingList = []
occupations = [:]
流程控制
for-in,if
let individualScores = [75, 43, 103, 87, 12]
var teamScore = 0
for score in individualScores {
if score > 50 {
teamScore += 3
} else {
teamScore += 1
}
}
print(teamScore)
// Prints "11"
if-let
var optionalName: String? = "John Appleseed"
var greeting = "Hello!"
if let name = optionalName {
greeting = "Hello, \(name)"
}
当optionalName
不为nil
时,会赋值给name
并执行代码块中的代码
空值判断符??
let nickName: String? = nil
let fullName: String = "John Appleseed"
let informalGreeting = "Hi \(nickName ?? fullName)"
当??
左边当值为nil
时,会返回??
右边的值
switch
let vegetable = "red pepper"
switch vegetable {
case "celery":
print("Add some raisins and make ants on a log.")
case "cucumber", "watercress":
print("That would make a good tea sandwich.")
case let x where x.hasSuffix("pepper"):
print("Is it a spicy \(x)?")
default:
print("Everything tastes good in soup.")
}
switch
中可以支持任何数据当比较
for-in 迭代字典
let interestingNumbers = [
"Prime": [2, 3, 5, 7, 11, 13],
"Fibonacci": [1, 1, 2, 3, 5, 8],
"Square": [1, 4, 9, 16, 25],
]
var largest = 0
for (kind, numbers) in interestingNumbers {
for number in numbers {
if number > largest {
largest = number
}
}
}
print(largest)
// Prints "25"
for
第一个是键名,第二个是值
while
var n = 2
while n < 100 {
n *= 2
}
print(n)
// Prints "128"
repeat
var m = 2
repeat {
m *= 2
} while m < 100
print(m)
// Prints "128"
这就是do-while
吗?
for 循环指定范围
..< 不包含最后一项
var total = 0
for i in 0..<4 {
total += i
}
print(total)
// Prints "6"
等于 => for i in [0,1,2,3]
... 包含最后一项
var total = 0
for i in 0..<4 {
total += i
}
等于 => for i in [0,1,2,3,4]
函数
func greet(person: String, day: String) -> String {
return "Hello \(person), today is \(day)."
}
greet(person: "Bob", day: "Tuesday")
使用 func
关键字声明,->
表示函数返回值当类型
使用元组返回多个值
func calculateStatistics(scores: [Int]) -> (min: Int, max: Int, sum: Int) {
var min = scores[0]
var max = scores[0]
var sum = 0
for score in scores {
if score > max {
max = score
} else if score < min {
min = score
}
sum += score
}
return (min, max, sum)
}
let statistics = calculateStatistics(scores: [5, 3, 100, 3, 9])
print(statistics.sum)
// Prints "120"
print(statistics.2)
// Prints "120"
元组当值可以用名字或数字来使用
函数嵌套
func makeIncrementer() -> ((Int) -> Int) {
func addOne(number: Int) -> Int {
return 1 + number
}
return addOne
}
var increment = makeIncrementer()
increment(7)
函数里可以声明新的函数,也可以将这个函数作为返回值返回
匿名函数
numbers.map({ (number: Int) -> Int in
let result = 3 * number
return result
})
使用花括号,in
关键字来分割参数和函数体
let mappedNumbers = numbers.map({ number in 3 * number })
print(mappedNumbers)
// Prints "[60, 57, 21, 36]"
一直参数类型和返回类型时,可以省略参数类型和return
关键字
let sortedNumbers = numbers.sorted { $0 > $1 }
print(sortedNumbers)
// Prints "[20, 19, 12, 7]"
可以不使用名字,使用编号来引用变量
类
class EquilateralTriangle: NamedShape {
var sideLength: Double = 0.0
init(sideLength: Double, name: String) {
self.sideLength = sideLength
super.init(name: name)
numberOfSides = 3
}
var perimeter: Double {
get {
return 3.0 * sideLength
}
set {
sideLength = newValue / 3.0
}
}
override func simpleDescription() -> String {
return "An equilateral triangle with sides of length \(sideLength)."
}
}
var triangle = EquilateralTriangle(sideLength: 3.1, name: "a triangle")
print(triangle.perimeter)
// Prints "9.3"
triangle.perimeter = 9.9
print(triangle.sideLength)
// Prints "3.3000000000000003"
使用class
关键字来声明一个类,init
为构造函数,继承父类使用:
符号,self
调用实例类对象的变量,super
调用父类,override
关键字重写父类方法
getter
和setter
使用关键字get
和set
枚举
enum Rank: Int {
case ace = 1
case two, three, four, five, six, seven, eight, nine, ten
case jack, queen, king
func simpleDescription() -> String {
switch self {
case .ace:
return "ace"
case .jack:
return "jack"
case .queen:
return "hi queen"
case .king:
return "king"
default:
return String(self.rawValue)
}
}
}
let ace = Rank.ace
let aceRawValue = ace.rawValue
print(Rank.queen.simpleDescription()) // "hi queen"
枚举可以自定义初始值,如果需要获取枚举的数字值,使用rawValue
,枚举里也可以写方法
使用构造函数直接通过数字取得值
Rank(rawValue: 3) // three
结构体
struct Card {
var rank: Rank
var suit: Suit
func simpleDescription() -> String {
return "The \(rank.simpleDescription()) of \(suit.simpleDescription())"
}
}
let threeOfSpades = Card(rank: .three, suit: .spades)
let threeOfSpadesDescription = threeOfSpades.simpleDescription()
使用stuct
关键字声明结构体,结构体和类相似,不过不能继承,并且类总是以引用传递,结构体以复制传递
规则
protocol ExampleProtocol {
var simpleDescription: String { get }
mutating func adjust()
}
使用protocol
关键字声明一个规则
class SimpleClass: ExampleProtocol {
var simpleDescription: String = "A very simple class."
var anotherProperty: Int = 69105
func adjust() {
simpleDescription += " Now 100% adjusted."
}
}
var a = SimpleClass()
a.adjust()
let aDescription = a.simpleDescription
struct SimpleStructure: ExampleProtocol {
var simpleDescription: String = "A simple structure"
mutating func adjust() {
simpleDescription += " (adjusted)"
}
}
var b = SimpleStructure()
b.adjust()
let bDescription = b.simpleDescription
类,枚举和结构体,都可以继承这个规则
结构体需要使用mutating
关键字来标记修改结构体的方法
扩展
extension Int: ExampleProtocol {
var simpleDescription: String {
return "The number \(self)"
}
mutating func adjust() {
self += 42
}
}
print(7.simpleDescription)
// Prints "The number 7"
使用extension
关键字来向现有类型添加新方法
小结
这里只是文档首页的一篇简述教程,深入学习还需要仔细阅读文档
在枚举、结构体、枚举之前的东西多少能懂七七八八,看见swift
的这些,颠覆了我以前学c++
,c#
对这些类型对概念,咋个还能这样写,我也不知道算不算反人类,至少oc
是真的反人类
简单入门,深入学习看文档去了~